2008/9/15 Martin Wegner <martinator.de_at_...114...>: > Hello, > > but not when you have a huge communication... > Every game stands for one very small communication between java und > OutOfProcessEclipse. > And when we play 14000 games in 60 seconds we have 233 communication > steps every second per core. > Ok, I understand your problem. In my case the number of communications were not big although each needed 50kB of data to be transfered. > I wrote some emails with Kish but their is no solution until yet :( > There is one simple solution. Write everything in ECLiPSe :) and use Java only for Best regards -- [ Wit Jakuczun w.jakuczun_at_...116... ] [ WLOG Solutions http://wlogsolutions.com ]Received on Mon Sep 15 2008 - 11:28:41 CEST
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